F7 Defense Mode

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Contents

Overview

F7 is a 50 stage tower defense. Players must protect a stone from monsters that spawn in continuous waves. Monsters walk on a set path and do not attack players. All monsters are super armored, meaning they cannot be flinched or knocked down regardless of what attacks are inflicted, however they are vulnerable to debuffs such as Stun, Freeze, and Witch's Curse, even the boss spawns. Monsters spawn in increasing frequency and HP depending on the stage.

Each monster killed grants the party Tactical Points, or TP. These points are to be distributed by the party towards tower construction and party buffs in order to successfully protect the stone from destruction.

Different F7 maps present different challenges and will need varying tactics to complete. While some maps can be completed with one person, other maps may need cooperative teamwork.

F7 Bonus Monsters.jpg

All monsters except for Bonus Monsters do not drop loots. Bonus Monsters appear every 5 to 10 stages (Every 10 stages up to 20 and every 5 thereafter) and drop Weapon Enchant Powder, Armor Enchant Powder and Gold.

  1. Bonus monsters cannot be attacked by Guardian Towers
  2. Bonus monsters will only receive 1 damage per hit
  3. The number of bonus monsters that spawn is dependent on the number of party members

Entering F7 defense mode

The F7 selection screen
To enter an F7 map, the player must meet the minimum level requirement of that particular map, have the necessary amount of Defense Scrolls, and have completed that map's Hero Quest (F5). While the party leader must fulfill all requirements to enter F7, it is not necessary for other party members to do so (they must, however, have completed the initial F7 quest, and be the appropriate level for that map).

If any members of the party do not meet the requirements of the map's F7 defense mode, the party will not be able to enter.

F7 defense mode requires one Defense Order per two players.


Maps

F7 Defense Mode is currently available at the following maps.

Missions Valid Raeth Forgotten Village Haven of Peace Dragon Velly
Level Req 40-55 50-65 60-75 70-85
Field Map Valid Raeth F7.jpg Forgotten Village F7.jpg Haven of Peace F7.jpg Dragon Velly F7.jpg

Fatigue System

With New Origin, F7 now has a Fatigue system. Players begin with 1700 fatigue which is depleted every round. The more players in the party, the less fatigue is depleted per round. Players may refill their daily fatigue by waiting 24 hours. Players can also limit fatigue use by using the Item Mall item, Tactical Fatigue recovery potion Tactical Fatigue recovery potion.jpg which temporarily makes it so that no fatigue is used.

Party Member Number Fatigue lost per round
1 10
2 8
3 6
4 5
Fatigue Exp Modifer Gauge Color
1600 120% Blue
1400 110% Blue
1200 100% Blue
1000 90% Green
800 80% Green
600 70% Yellow
400 60% Yellow
200 50% Red
0 40% Red

F7 Coin System

There is also a F7 Game Coin from the Item Mall. This allows players to

  1. Use a Point Multiplier to accumulate points that can be converted into tactical points.
  2. Points are doubled after each stage. (Max 11 Stages, 15360 Point)
  3. Accumulated points can be converted into tactical points. (Party Leader Only)
  4. Monsters can still be killed without converting to tactical points
  5. Once converted, accumulated points will be 0 and Point Multiplier can be used again.

Quest

F7 Defense Mode
Screenshot Unavailable
Requirements
Base Level: 40
Location: Libra
Item Requirement: 1 Farrell's Diary, 15 Lava Ingot, 1 Flamer Rock, Certificate of Appointment
Hunting: Lava Boomboom, Rokko
Quest Prerequisite(s): Farrell's Diary - Second Part
Rewards
Item(s): 2 Defense Order: Mission Map, Guardian Summoning Kit
Quest Reward(s): Access to all F7 instances

Long Time Buddy

  1. Speak with Head Scientist <Noel>

News of old buddy

  1. Answer <Noel>'s questions correctly
Questions Answers
So, what was Farrell's research? Mutant Research
What did he accomplish? Creating Drake
How is Farrell? He was eaten up by his own knowledge

Tactical Crisis

  1. Speak with Guard Captain <Hoffman>
  2. <Hoffman> will send you to Arcanist <Pablo> to ask for magical assistance.

Scientific Support

  1. Speak to <Pablo>
  2. <Pablo> will send you to <Noel> for more advice.

Help of Friend

  1. Speak to <Noel>
  2. <Noel> will send you to <Pablo> to retrieve Farrell's Diary.

Belongings of old buddy

  1. Speak to <Pablo>. Receive 1 Farrel's Diary.
  2. Return to <Noel> with the Diary.

Making Power Source

  1. Speak to <Noel>. He will request you to hunt 15 Lava Ingot and 1 Flamer Rock to build his machine.
    Lava Ingot can be collected by killing Lava Boombooms. Flamer Rock is obtained by killing Rokko. Both of these monsters can be found in Valid Raeth mission map.
  2. Return to <Noel> with the items.

I will call it, Guardian

  1. Speak to <Noel>. He's decided to name his invention "Guardian."
  2. Speak to <Hoffman> to share <Noel>'s good news.

Prove it!

  1. Speak to <Hoffman>. He's excited about the news and wants to test the Guardians' power with <Noel> immediately.
  2. Watch the short cutscene of <Noel> and <Hoffman> testing the Guardians.
  3. Speak to <Hoffman> again. Receive 2 Defense Order: Mission Map
  • Note: At this point, the quest prerequisites for F7 is complete, and if the player is level 40 he/she may enter F7.

Official Appointment

  1. Speak to <Hoffman>. He requests you present a certificate to <Noel> for his amazing invention, and wants to appoint <Noel> as the Dragon Fellowship's chief scientist. Receive 1 Certificate of Appointment.
  2. Speak to <Noel> with the Certificate. He will reward you a set of Guardian Summoning Kits, which are tower guardians that can be used in Mission Maps.

Map Data

Every F7 Map contains one Stone and the NPC Head Scientist <Noel>. Noel can provide the party special buffs to aid in protecting the stone from the ongoing waves of attack.

Head Scientist <Noel> Party Buffs

Increased-TP.png Increase Tactical Points Obtained
Skill Level TP Cost TP Increase
Level 1 100 +20%
Level 2 120 +40%
Level 3 290 +80%
Level 4 350 +120%
Level 5 630 +180%
Increased-Movement-Speed.png Increase Party's Movement Speed
Skill Level TP Cost MSPD Increase
Level 1 50 +20%
Level 2 60 +40%
Level 3 70 +60%
Level 4 70 +80%
Level 5 80 +100%
Increased-Attack-Power.png Increase Party's Attack Power
Skill Level TP Cost ATK Increase
Level 1 60 +20%
Level 2 90 +50%
Level 3 140 +100%
Level 4 160 +160%
Level 5 220 +250%
Level 6 350 +400%
Level 7 670 +700%
Level 8 840 +1100%
Level 9 950 +1600%
Level 10 950 +2100%

PvM Data

The following skills are effective against debuffing F7 monsters:

Warrior
Hammer Crush
Icecold Heart
Gladiator Paladin
Stumblebum Joint Break
Myrmidon
Death Bound
Magician
Priest Wizard
Barbarian Blizzard
Witch's Curse Disease
Invoker Warlock
Wrath of Heaven Snow Blues
Archer
Hunter Specialist
Netbind Caused Bomber
Pathfinder
Freezing Trap
Sentinel
Wire Action
Ice Shower
Thief
Rocket Punch
Infiltrator Rogue
Violent Blow Provoke
Assassin Savage
Hypnotizer Claw Fishing
Wood Rush Hell Shouting
Club Mania
Shaman Twin Fighter
Spell Trap
Spike Wave
Summoner Twin
The Ring from Hell
Elementalist Mirage
Frozen Chain
Mega Spike Wave
Rolling Stone
Earth Master Jumeaux
Elemental Storm

Tower Data

Towers are the party's main offense in F7 Defense Mode. Several types of towers are available for the players to strategize with. Each tower has its own property of attack, serving different purposes and uses.

Towers can be upgraded to increase its damage, and can also be buffed to maximize damage output. These buffs will last for 60 seconds and will cost the party TP. Players can double the tower's ATK (F2), and/or double its ATK Speed (F3). Not all towers have both of these buffs available.

Storm Tower

Storm-Tower.png
Storm Tower Icon.png Storm Tower
Skill Level Damage ATK Speed # of
Targets
Upgrade
Cost (TP)
F2 Buff F3 Buff
Level 1 4,210 3s 3 130 8
Level 2 7,578 3s 4 140 19  
Level 3 13,640 3s 5 310 39  
Level 4 24,552 3s 6 650 55  
Level 5 44,188 3s 8 910 94  
Level 6 79,552 3s 10 1,560 138  
Level 7 143,190 3s 12 2,300 217  
Level 8 257,753 3s 14 3,610 414  
Level 9 469,942 3s 18 6,900 649  
Level 10 836,095 3s 22 10,810 682  

Blaze Tower

Blaze-Tower.png
Blaze-Tower Icon.png Blaze Tower
Skill Level Damage ATK Speed # of
Targets
Upgrade
Cost (TP)
F2 Buff F3 Buff
Level 1 10,104 3s 2 80 6 6 
Level 2 20,208 3s 3 100 15 15 
Level 3 40,416 3s 4 250 25 25
Level 4 80,832 3s 5 420 49 49
Level 5 161,664 3s 7 820 85 85
Level 6 323,328 3s 9 1,410 150 150
Level 7 646,656 3s 11 2,500 254 254
Level 8 1,293,312 3s 13 4,240 430 430
Level 9 2,586,624 3s 15 7,170 711 711
Level 10 5,173,248 3s 17 11,850 1,106 1,106

Gaia Tower

Gaia-Tower.png
Gaia-Tower Icon.png Gaia Tower
Skill Level Damage ATK Speed # of
Targets
Upgrade
Cost (TP)
F2 Buff F3 Buff
Level 1 10,104 5s 2 180 12  
Level 2 18,187 5s 3 200 26  
Level 3 32,736 5s 4 440 36  
Level 4 58,923 5s 5 630 68  
Level 5 106,075 5s 7 1,140 104  
Level 6 190,915 5s 9 1,730 167  
Level 7 343,653 5s 11 2,790 252  
Level 8 618,583 5s 13 4,200 386  
Level 9 1,113,460 5s 15 6,440 571  
Level 10 2,004,229 5s 17 9,510 797  

Lightning Tower

Lightning-Tower.png
Lightning-Tower Icon.png Lightning Tower
Skill Level Damage ATK Speed # of
Targets
Upgrade
Cost (TP)
F2 Buff F3 Buff
Level 1 18,524 4s 1 60 4 4
Level 2 37,048 4s 1 60 7 7
Level 3 74,096 4s 1 110 7 7
Level 4 14,8192 4s 1 120 13 13
Level 5 296,384 4s 1 220 18 18
Level 6 592,768 4s 1 300 31 31
Level 7 1,105,536 4s 1 510 44 44
Level 8 2,371,072 4s 1 740 70 70
Level 9 4,742,144 4s 1 1160 103 103
Level 10 9,484,288 4s 1 1720 172 172

Freeze Tower

Freezer-Tower.png
Freezer Tower Icon.png Freezer Tower
Skill Level Damage ATK Speed # of
Targets
Upgrade
Cost (TP)
F2 Buff F3 Buff
Level 1 6,736 2s 3 230 15  
Level 2 12,461 2s 4 250 32  
Level 3 23,053 2s 5 530 47  
Level 4 42,655 2s 7 790 90  
Level 5 78,895 2s 9 1,500 144  
Level 6 14,5969 2s 11 2,400 287  
Level 7 27,0046 2s 14 4,790 415  
Level 8 499,575 2s 17 6,910 701  
Level 9 924,212 2s 20 11,690 1,187  
Level 10 1,709,815 2s 24 19,790 1895  

Blackhole Tower

Black-Hole-Tower.png
Black-Hole-Tower Icon.png Blackhole Tower
Skill Level Damage ATK Speed # of
Targets
Upgrade
Cost (TP)
F2 Buff F3 Buff
Level 1 10,104 4s 1 210 16 16
Level 2 19,197 4s 2 260 29 29
Level 3 36,745 4s 3 490 43 43
Level 4 69,296 4s 4 720 79 79
Level 5 131,671 4s 5 1310 123 123
Level 6 250,191 4s 6 2050 204 204
Level 7 475,359 4s 7 3400 319 319
Level 8 903,162 4s 8 5310 506 506
Level 9 1,716,012 4s 9 8430 780 780
Level 10 3,260,443 4s 10 13000 1162 1162

Rewards

Every ten stages successfully completed awards each party member one medallion of increasing Star Grade. These medallions are a Gacha-type item that randomly produces one of five types of earrings. Medallions and its contents can be sold on the market, however the contents are Soul Bound upon equipping.

The bonuses of each earring increases by its Star Grade, as well as the difficulty of the F7 map itself.

Medallion.png Medallion
Lunar Earring.png Lunar Earring
Stella Earring.png Stella Earring
Solar Earring.png Solar Earring
Meteor Earring.png Meteor Earring
Eclipse Earring.png Eclipse Earring
+ DEF, + MDEF + Max HP, + Max MP + ATK, + MATK 20% chance to reflect damage when attacked 10% chance to recover HP when attacking
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